DATE & TIME

1 October 2026, 09:00 – 10:30

ROOM 
Peacock 2
TRACKS

TRACK 3: Living Labs for Inclusive Soci(et)al Engagement

Description

GAIA is a hands-on workshop that uses a climate education mobile game to explore how Living Labs can make climate literacy more engaging, inclusive, and action-oriented. Participants will play, reflect, and co-design ways to adapt game-based climate engagement to their own communities, projects, and Living Lab contexts. 

Agenda

Time Item
09:00 – 09:10 Welcome and framing
Introduction to the workshop, the OLLD26 context, the session goals, and the expected takeaways.
09:10 – 09:20 Setting the context
Short interactive framing on climate literacy, misinformation, citizen engagement, and the role of Living Labs in climate transitions. Why did we develop this game? The case of Climate Resilience Workshops with Galopolis Community and University of Westminster.
09:20 – 09:40 Gameplay experience
Participants play and test the GAIA climate education game individually and discuss learnings and actions in small groups.
09:40 – 09:55 Debrief and reflection
Collective discussion on what participants learned, how the game shaped engagement, and what kinds of dialogue it can enable.
09:55 – 10:20 Adaptation sprint
Groups co-design one concrete way to adapt the game or its mechanics to a specific audience, challenge, or territorial context.
10:20 – 10:30 Sharing and closing
Groups present their ideas, facilitators synthesise key lessons, and participants identify next steps for replication in their own contexts.

Facilitators

Ana Cristina Fachinelli Bertolini

Head of City Living Lab

Rafael de Lucena Perini

City Living Lab Team

Mateus Panizzon

City Living Lab Team

Co-facilitators

Cintia Paese Giacomello

City Living Lab Team

Daniel Notari

City Living Lab Team