Tools to support gender and diversity mainstreaming, with special reference to smart mobility

Andree Woodcock, Paul Magee, Hilda Christensen, Sinead Ouilllon, Kat Gut, Janet Saunders, and Nicola York


Intersectionality, sustainability, empathy, gender equality, transport, participatory methods

Abstract: The Horizon Europe 2020 TInnGO (Transport Innovation Gender Observatory) project aimed to facilitate the inclusion of women and underrepresented groups in smart mobility. Globally women form under 30% of the transport workforce. Significantly their travel needs are not met by current transport provision, despite evidence of different journeys and mobility concerns. Little research has been conducted on the inclusion of minority groups (such as those from BAME (Black, Asian, Minority and Ethnic communities and those with disabilities) – but a similar, if not poorer picture is likely. The design of future smart mobility is further skewed by the predominance of male transport designers and engineers.
The living lab approach has been shown to be effective in addressing mobility challenges. However, work with student designers and other stakeholders has highlighted barriers in the understanding and application of key underpinnig concepts such as sustainability, diversity, intersectionality and empathy which might impede co-creation which may reduce design opportunities. To address this, TinnGO developed a series of tools to guide co-creation activities to increase empathy, understanding and use of intersectionality and design against UN Sustainable Development Goals for gender equality and sustainability. 

Literature Survey on how to cluster and define Living Labs, Real World Laboratories and similar research infrastructures

Troung Giang Luu, Tanja Zylowski, Sascha Alpers, Andreas Oberweis


Novel research infrastructures, Living Labs, Real World Laboratories, novel test beds

Abstract: In today’s world, where societal challenges in the areas of digitalization, demographic change and sustainability are becoming increasingly complex, new innovation structures are needed to meet these challenges. Living Labs or also Real World Laboratories prove to be such. Through their applied methods such as co-creation, they integrate users into research, making it more user-centric. Which other research infrastructures exist and how they can be differentiated is presented in this paper on the basis of a systematic literature research. Furthermore, methods for user integration are examined and provided in the form of an overview. 

A Study on Planning of Preliminary Themes to Introduce Living Lab into the Residential Facilities of Retired Scientists and Engineers

Philsung Kim and Min Sun Kim


Living Lab, Retired citizen, Residential facility, Service design, Analytic Hierarchical Process

Abstract: As a case study of our Living Lab, we would like to introduce this study, conducted in 2021, on the planning of the preliminary themes for the introduction of Living Lab in residential facilities of retired scientists and engineers. Through the service design research for retired senior citizens, we would like to provide themes that can help in the development of projects for Living Lab, and also introduce our efforts to development of evaluation methods using Analytical Hierarchical Process (AHP) and evaluation results of alternative themes. 

Informal arts and social activism approaches to STEM  co-created with young people.

Clara Collett


STEAM, science, technology, engineering, arts, maths, creativity, women, non-binary, confidence, self-belief, making, mental health and wellbeing, co-creation, reflective practice, theory of change, KWMC, CYP, Future Legacy Project,

Abstract: Knowle West Media Centre presents, Future Legacy Project (FLP), a four-month creative STEAM (Science, Technology, Engineering, Arts and Maths) programme for young women and non-binary people aged 16-18 years old. Focusing on empowering participants to create digital social action campaigns whilst developing skills, knowledge and understanding of STEAM. FLP creates a space to explore social topics and issues that affect their lives and communities, whilst utilising the arts and creative technologies to create work they are passionate about. FLP is a STEAM programme; we have found that encouraging informal stem learning in an creative environment, boosts the participants confidence and self-esteem in believing that they can achieve their goals. During the presentation at OLLD 2022 we will be presenting our research and findings of the project and sharing our methods and approaches. 

The state of the art of living labs in higher education

Eveline F. Kapteijn


Smart cities, Stakeholders, Social change, Open innovation, literature review

Abstract: Living Lab Environments (LLE) are a relative new phenomenon, especially in higher education. There is no unambiguous definition of LLE in the literature and several LLE are discussed. Where traditional education takes place in a classroom (a controlled internal environment), LLE experiments in a real-life environment with all kinds of stakeholder groups needed. For higher education, this research explores whether this form of education in practice is appropriate by mapping the success and failure factors. Interviews with coordinators of labs and their experience with these labs will provide clues for future research.

How can an EduCoLab and a network of EduLabs contribute to modernising vocational education and training