Building co-creation in the process – A board game method that visualizes issues, creates dialogue and insights.
BACKGROUND/HISTORY AND CONTEXT OF THE WORKSHOP
MDH Living Lab consist of a collaboration between the university, external organizations and society. Through interdisciplinary work we conduct research that involves users (primarily within organizations) in various stages of design and innovation processes. Together we define problems, realize and evaluate, in iterative loops. Co-creation is a skill that has to be learned and developed, therefor we use the board game Our Move, developed by artist Andrea Hvistendahl, that is designed for dialogue, reflection and problem solving. It was originally commissioned for a series of participatory exhibitions in Sweden. “The key idea of this art-piece [Our Move] is to stimulate the players to reflect on [–] group association in different situations or scenarios. A change of scenarios alters the game.”
Florin U. et al. (2016), Collaboration for the Improvement of Tolerance: Artistic Practice in a Societal Context, Intern. Journal of Social, Political and Community Agendas in The Arts.
MAIN AIM / OBJECTIVE
The aim of this workshop is to elucidate and problematize the process of co-creation. At MDH Our Move is used in educational settings. When building a co-creation project, rolls can be unclear, which can hinder the full potential of co-creation. This concerns in particular undergraduate student projects. MDH Living Lab has therefor initiated a strategy that all students should have theoretical and practical knowledge in co-creation.
Our Move is used to:
• explore different roles that could occur in co-creation
• make issues more concrete by showing the different steps in the process
• visually map out complex systems and structures
• build prerequisites to solve problems
• involve and create understanding for different users and stakeholders
• create dialogue and trust
The participants will gain insights in the potential of co-creation as well as insights on a chosen topic. The process visualises the role of different stakeholder and their competences.
In the game the participants are able to visualize different steps in a process, facilitating the possibilities to identify, examine, and understand the benefit of different experiences and how they relate to each other. Our move also displays the participants’ shared knowledge and offers space for different types of knowledge, experience and emotions to come in play co-creation projects.
The workshop will invite the participant to challenge their understanding and to reflect on possibilities and obstacles of co-creation on individual and collective levels.
BRIEF OUTLINE / METHODOLOGY
Together the participants decide on co-creation project and the relevant stakeholders. They then “hands-on” place / build and map out the situation with a number of different symbolic pawns/pieces across the game board. The participants need to agree on how each piece is to be placed. Our Move encourages in this way the different participants to explain how they individually interpret the meaning and combination of the different symbolic pawns which results in creative dialogues and breaks down the bigger issue into many small steps to examine.
The process visualises the different resources, shortcomings and relationships of the different chosen stakeholders and displays the participants’ shared knowledge. The design has an openness that is less definite than words, (there is no definite right or wrong) but at the same time it can be more accurate and provide space for multiple layers and truths, as in reality. Additionally, each completed board game is a unique piece of art of a sort.
Yvonne Eriksson (PhD) is Professor in Information Design, leader of MDH Living Lab at Innovation and Product Realization (IPR) and Vice Dean of the School of Innovation, Design and Engineering at Mälardalen Univeristy. The main focus of her research is visual communication and its relation to the perceptual/cognitive processes that are involved in interpretation of visuals and building of milieus. She has special interest in methodology and development of methods for design and co-creation.
Ulrika FlorinSenior Lecturer
Ulrika Florin (PhD, MFA) is Senior Lecturer in Information Design and Coordinator of the Bachelor Program Spatial Design-Information Design, Mälardalen University. Florin’s research focuses on sketches, models and full-scale representations (analogue and digital) that support interaction and communication. Florin combines concepts from visual communication with knowledge theories from practice-based research.
Andrea HvistendahlVisual Artist
Andrea Hvistendahl (MFA, Royal College of Art, Stockholm) is a visual artist with an international background. She is a lecturer in Information Design, Mälardalen University, Spatial Design-Information Design. Hvistendahl focuses on environmental, social and ethical issues and how to translate and communicate ideas to different groups. Her projects feature objects, installations, and images often in cooperation with other social actors.